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What Characters Can Repair Items In Fallout 3 New Las Vegas Xbox 360

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" Enjoy your stay. "

Fallout: New Vegas is a post-apocalyptic role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and mode as Fallout iii, and many of its developers worked on previous Fallout games at Blackness Island Studios. It is the fourth major installment in the Fallout series and 6th overall. The game is set primarily in a mail service-apocalyptic Nevada, California, Arizona and Utah.

The game was released on October 19, 2010, in North America, October 22, 2010, in Europe, and November four, 2010, in Asia. It is available on the PC, Xbox 360, and PlayStation 3. A backwards compatible version for Xbox 1 was released on June 23, 2022.[one]

Contents

  • i Gameplay
    • 1.i Combat
    • 1.ii Hardcore manner
    • 1.3 Character organisation
    • 1.4 V.A.T.S.
    • 1.5 Karma and reputation
    • i.six Weapon modding
    • 1.7 Unique weapons
    • one.8 Companion bike
    • one.nine Gambling
  • 2 Story
  • three Products
    • 3.one Collector's Edition
    • three.two Add-ons
    • 3.3 Ultimate Edition
  • 4 Development
    • 4.one Developers
  • 5 Reception
  • 6 Notes
  • seven Behind the scenes
  • 8 Gallery
  • 9 Videos
  • 10 See besides
  • xi External links
  • 12 References

Gameplay

Combat

Gameplay includes a gainsay organization that allows for both offset and 3rd person view and features the ability to apply weapon iron sights. The game also fabricated a alter from the truthful bullet flight paths in Fallout 3 to imitation bullet flight paths, which ways the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.[2]

Fallout: New Vegas utilizes the Damage Threshold (DT) mechanic. If an enemy has a high DT, some weapons may be ineffective. This is indicated past a blood-red shield near the enemy's health bar when attacking it, both in and out of Five.A.T.Due south. The damage threshold volition exist due to high armor or a built-in mechanic to that character, and will require the Courier to either retreat or attack with a more powerful weapon.

Hardcore mode

Hardcore fashion is an optional setting that attempts to make the game more realistic, with gameplay elements such as aridity, and non-instantaneous healing. It tin can exist turned on and off mid-game. Either a trophy or achievement is awarded for completing Fallout: New Vegas on Hardcore mode. In order to earn it, the entire game must be played in the mode from the bespeak offset prompted until the endgame sequence, without e'er turning the setting off. The Casual/Hardcore mode distinction is independent of difficulty settings.

Graphic symbol system

The SPECIAL system returns and directly influences speech options and quests. Traits can exist called and perks are gained every two levels.

V.A.T.Due south.

The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game. While using 5.A.T.S., the otherwise real-time combat is paused. Use of one's weapon can be seen in slow movement and greater detail. Attacks in V.A.T.S. cost Action Points and one can target specific body areas for attacks to inflict specific injuries. Melee weapons now have special moves in V.A.T.Southward., such every bit "Fore!" for golf game clubs, forth with special Unarmed moves such equally "Ranger Takedown."

The actor character will take more than damage in V.A.T.South. than in Fallout 3 (75%, up from x%). One can choose to activate or deactivate a dynamic "Kill Cam," which shows one'southward success in combat in slow motion. The setting can also be changed to only show this cinematic viewpoint for the final enemy of a group.

Karma and reputation

There is a Karma system incorporated alongside reputation system, similar to Fallout two. [3] Reputation is a form of tracking relationships within the many factions and towns of Fallout: New Vegas, such as the NCR or Goodsprings. A high reputation with a faction or town may give certain benefits, such as gifts from the people who alive there, while a low reputation may pb to hits being taken out confronting them. Karma in Fallout: New Vegas has less of an effect than reputation, which is the chief factor affecting how people react.

Weapon modding

A modding feature allows for the modification of weapons by adding scopes, extended magazines, silencers, and more than. Weapons can have a maximum of three fastened mods, and they cannot be removed once placed. Obsidian implemented this feature equally a direct response to the popularity of the Weapon Mod Kits mod for Fallout 3.[4]

Unique weapons

There are unique versions of weapons in Fallout: New Vegas. Unique weapons have unlike textures and adornments. Counting all the add together-ons, in that location are a total of 81 unique weapons. Some require the completion of a quest to find, are looted, or tin be found in specific locations.

Companion bike

A new companion wheel has been added to apace and easily requite companions commands such every bit "Talk," "Utilize Ranged Weapons," and "Wait Hither." It too makes it easier to restore their health using stimpaks and swap equipment. The companions too have specific likes and dislikes; giving a sniper companion a shotgun, for example, will outcome in a negative impact and decreased effectiveness.

Gambling

The metropolis of New Vegas, also as other smaller settlements in the game, take a variety of colorful casinos or other forms of gambling to explore. In Fallout: New Vegas, several gambling mini-games take been added, including Blackjack, Roulette, and slots. Outside the casinos, many people across the Mojave play Caravan, a card game designed by Obsidian specifically for the game. Ane's Luck contributes to the outcome of gambling games.

I will receive money for winning, and casino floor managers will congratulate the player character with food, drink, or a comped suite at the hotel. Winning likewise much money afterward that, nevertheless, volition event in the floor manager letting them know they will not be able to earn whatsoever more than winnings. Although one can no longer gamble in that casino, they are still able to enter and purchase items or food.

Story

Fallout: New Vegas takes identify in 2281, four years after the events of Fallout iii, 40 years later on Fallout 2, 120 years after Fallout, and six years earlier the events of Fallout four. The game is set up in the Mojave Desert following the Great State of war. Three entities are vying for control of New Vegas and the surrounding region, including the New California Commonwealth, Vegas' Mr. House and Caesar'south Legion.

"Truth is, the game was rigged from the outset."

The Courier, the player character, was meant to evangelize a package to New Vegas but they were intercepted by the Great Khans led past Benny, near Goodsprings. Benny steals the package, shoots them twice in the head, and leaves them for expressionless in a shallow grave. They are rescued by a robot named Victor, transporting them to nearby Doc Mitchell, who saves their life. After the Courier is given some medical tests, they enter the open earth, and the quest Own't That a Kick in the Head begins.

Fallout: New Vegas has a definitive ending which is dependent on what actions are taken during the game's events, with separate ending slides for each major location, political faction, and recruited companion.[three]

Products

Fallout: New Vegas Collector's Edition, shown with all bonus items

Collector'southward Edition

The Collector'due south Edition of Fallout: New Vegas includes Fallout: New Vegas; "Lucky 7" poker chips, replicas from the ones found in the game; a deck of Fallout: New Vegas themed playing cards; a replica of the "Lucky 38" poker flake (the platinum chip) from the game; All Roads, a graphic novel serving as a prequel written by Chris Avellone; and the "Making of Fallout: New Vegas" DVD. The entire package comes in a collectible Fallout: New Vegas box. The Collector's Edition was besides available for pre-order.

Add together-ons

A total of six add together-ons, Dead Money, Honest Hearts, Sometime Globe Blues, Lonesome Route, Courier'south Stash, and Gun Runners' Arsenal were released. There were four dissimilar pre-society bonuses, including the Classic Pack, Caravan Pack, Tribal Pack, and Mercenary Pack. Each one had a unique adapt of armor and a unique weapon not found in-game, along with a few other in-game items.

Ultimate Edition

The Fallout: New Vegas Ultimate Edition was released on Feb vii, 2022 in Northward America and February 10 in Europe. The parcel contents are the base game along with all add-ons, including Gun Runners' Arsenal and Courier'southward Stash.

Development

Discussions for New Vegas began between Obsidian and Bethesda in 2008/09. They knew the game would not be a direct, traditional sequel to Fallout 3, and it was referred to as "Fallout 3.v" inside Obsidian. It was specifically designed to be more of an expansion rather than a sequel; Obsidian, however, saw the projection every bit alike to the 1000 Theft Auto titles Vice City and San Andreas - not numbered entries, but yet total games in their own right. As Bethesda "had dibs" on the U.S. Due east Coast, Obsidian set the game in the American West. Obsidian submitted a iii-folio pitch to Bethesda for the projection, which they named "Fallout: Sin City." The game was later renamed to "Fallout: New Vegas."[5]

The team initially did not have access to the source code until Bethesda cleared the security of it. They used development tools for a few months earlier they were given the source code, which allow them dive in to deeper development.[6]

The game was originally slated to have iii playable races - man, ghoul, and super mutant. This idea was abased due to bug with the engine, specifically with how the weapons and armor would work.[5] Project director Joshua Sawyer described the evolution process as having used "sprint overtime," though he does not consider it crunch time.[7] The biggest technical issue that the team faced during evolution was working with the PS3'due south hardware; as New Vegas is a very memory-intensive game, they had difficulty with the PS3's split retentivity pool.[8] The game spent a total of 18 months in development.[ix] Sawyer has stated he believes the game realized most of his development ideas during those 18 months.[10]

The game was announced on Apr 20, 2009, at Bethesda's London showcase.[eleven] The first official information was released in the February 2010 event of PC Gamer. A cinematic teaser trailer and a gameplay trailer were then later released.

Developers

The evolution team for Fallout: New Vegas

Fallout: New Vegas was developed past Obsidian Entertainment, a company founded by Feargus Urquhart and Chris Avellone, two of the creators of Fallout 2, originally at Blackness Isle Studios. The project was led by Joshua Sawyer, one of the lead designers of Van Buren (the canceled Fallout 3 project by Black Isle Studios). John Gonzalez was the lead creative designer, while Obsidian founder Chris Avellone, who worked on Fallout 2 and Van Buren, was a senior designer. Joe Sanabria was the lead creative person.

Reception

Fallout: New Vegas received a Metacritic metascore of 82/100 on PS3, and 84/100 on both PC and Xbox 360.[12] [thirteen] [14] The game received several awards and nominations, including a Golden Joystick Award for "2011 RPG of the Yr" and nominations for 2 2022 BAFTA Awards including All-time Strategy Game and Best Story.[15] [xvi] [17]

Notes

  • There are 2 German versions, one with gratuitous violence removed and the Ultimate Edition with no changes.
  • The Fatty Man weapon is named "Nuka Launcher" in the Japanese version.
  • The console version of the game was banned in the United Arab Emirates for ane 24-hour interval subsequently release, reinstated thereafter. The Collector's Edition and Ultimate Edition released without incident.

Behind the scenes

Themes
  • Joshua Sawyer: "One of the Obsidian owners came up with the thought that you beginning the game by existence shot in the head and dropped into a desert grave. It was my idea to terminate the game past resolving a disharmonize between NCR/Caesar's Legion at Hoover Dam. Everything else was adult by John Gonzalez." [18]
  • Joshua Sawyer: "One of the themes we identified early on for F:NV was "recreating the new world in the paradigm of the old" [eighteen]
  • Joshua Sawyer: "The reason why F:NV's extensive utilize of western trappings overlaps fine with the imagery of vegas is because the golden age of TV & film westerns was in the 50s and 60s, which was also the golden age of las vegas. We're already conditioned to accept these things overlapping. ~*[19]
Post-ending gameplay
  • Joshua Sawyer: "It was made relatively late in the project and I fabricated it because the expanse designers were falling behind on area milestones and would not be able to consummate both the core required content and mail-game content in the remaining time. We did design post-game reactivity. We just didn't have time to implement it." [20]

Gallery

Videos

Meet also

  • Fallout: New Vegas news
  • Fallout: New Vegas Transmission

External links

  • Fallout: New Vegas on Steam
  • Official site (archived)

References

  1. Fallout: New Vegas announced in London at VG247
  2. J.Eastward. Sawyer in Obsidian forum
  3. 3.0 iii.one PC Gamer Edwards, Tim (February, 2010), March issue of PC Gamer: pp. xl-41. [clarification needed]
  4. Gamespot Interview with Chris Avellone at E3 2010
  5. 5.0 5.1 Eurogamer - Fallout: New Vegas was once Fallout: Sin City and had iii playable races
  6. Fallout: New Vegas tenth Anniversary Charity Stream (reference starts at 4:47:53)
    Joshua Sawyer: "'Did they give you lot full source code and engine access during development?' Yes, the source code came... we actually had to piece of work on the game - until we had secure...everything's secure to the extent that Bethesda wanted - nosotros worked with only the development tools and not source code for a few months, and then we got the source code and dove in."
  7. Joshua Sawyer at Reboot Develop 2022: "No, not by the definition that I gave. Nosotros worked dart overtime, we didn't crunch, though. Fallout: New Vegas was made without crunch past the definition I gave."
  8. Fallout: New Vegas 10th Anniversary Clemency Stream (reference starts at 3:25:37)
    Joshua Sawyer: "'Regarding the hardware of the day, what was the biggest headache?' It was the PS3's retentivity. [chuckles] I hateful, for this project, information technology was the PS3'due south memory. The PS3 had a carve up memory puddle, and this is a very retentivity-intensive game, and it made it... just fabricated it hard."
  9. Joshua Sawyer on Formspring
  10. Fallout: New Vegas tenth Anniversary Charity Stream (reference starts at iv:53:34)
    Joshua Sawyer: "'Would I say the game realized most of my development ideas during its eighteen months?' Aye.'"
  11. VG247 - Fallout: New Vegas appear in London
  12. Metascore for Fallout: New Vegas on PC
  13. Metascore for Fallout: New Vegas on Xbox 360
  14. Metascore for Fallout: New Vegas on PS3
  15. IMDB Game Awards - Fallout: New Vegas
  16. Fallout: New Vegas on Wikipedia
  17. 2011 Golden Joystick Awards
  18. 18.0 18.1 Joshua Sawyer on Something Awful
  19. Joshua Sawyer on Twitter
  20. Joshua Sawyer on Tumblr

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What Characters Can Repair Items In Fallout 3 New Las Vegas Xbox 360,

Source: https://fallout.fandom.com/wiki/Fallout:_New_Vegas

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